AI Insights · Timothy · July 2024
Top 5 Hack and Slash Apps in Belgium Q2 2024 - Performance Insights
Explore the performance of the top 5 hack and slash mobile apps in Belgium during Q2 2024, including trends in downloads, revenue, and active users.
In the second quarter of 2024, the hack and slash category saw significant activity in Belgium on a unified platform, combining data from both iOS and Android. Here’s a closer look at the performance of the top five apps in this category:
Solo Leveling:Arise from Netmarble Corporation had a notable launch, with initial downloads peaking at about 30K in the first week of May. However, downloads tapered off to around 1.2K by the end of June. Revenue started strong at approximately $33K in the first week, but gradually declined to around $10.7K by the last week of June. Weekly active users showed a more stable trend, starting at 29.1K and climbing to 31.8K by the end of the quarter.
FAIRY TAIL: Fierce Fight by Skyline Games experienced a gradual decline in both downloads and revenue. Downloads started at 787 in the first week of April and fell to 89 by the last week of June. Revenue followed a similar pattern, starting at $2.1K and decreasing to $323. Weekly active users remained relatively stable, fluctuating between 992 and 747 throughout the quarter.
Hades - NETFLIX from Netflix, Inc. had consistent, albeit modest, download numbers, beginning with 216 in the first week of April and slightly declining to 97 by the end of June. Revenue was minimal, with occasional small spikes, peaking at $14 in the last week of June. Weekly active users showed a downward trend from 1.1K to 723 over the quarter.
Disney Mirrorverse from Kabam Games, Inc. had stable performance metrics. Downloads hovered around 100 per week, while revenue saw slight fluctuations, ending at $366 in the final week of June. Weekly active users remained steady, starting at 353 and slightly decreasing to 326 by the end of the quarter.
Lastly, Devil May Cry: Peak of Combat by YunChang Games showed a diverse trend. Downloads were consistent, ranging from 105 to 90 over the quarter. Revenue had notable peaks, with a high of $746 in mid-June, though it settled at $221 by the end of June. Weekly active users maintained a stable presence, beginning at 908 and ending at 816.
For more detailed insights and data, visit Sensor Tower.